āThe rage feeds my symbiote. The rage makes it strong.ā ā Flash Thompson
A wartime veteran and an old classmate of Peter Parker, Flash Thompson was fused with the Venom symbiote during Project Rebirth 2.0, the U.S. governmentās second super-soldier program. Now, Venom travels the galaxy, using his exceptional abilities to take down the forces of evil wherever they may be.
Fantasy Flight Games is proud to announce theĀ Venom Hero PackĀ forĀ Marvel Champions: The Card Game!
As another member of the Guardians of the Galaxy, Venom swings into action in this expansion pack, which introduces Venom as a brand-new playable hero along with his fifteen signature cards. With a pre-built Justice deck ready to go from the moment you open the box, youāll be able to try out Venomās impressive arsenal right away. Rush in guns blazing and tear your way through the villainās schemes with this high-powered hero!

Armed and Dangerous
Using the unique capabilities of his symbiotic suit, Venom bursts onto the scene with a wide array of weapons at his disposal. With the ability to control an extra restricted upgrade at any given time, Venom comes to the table ready to wield a greater range of powerful tools than his peers, making him incredibly versatile.
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In order to make sure you have the tools you need,Ā Flash ThompsonĀ (Venom,Ā 1B) will search your deck for aĀ WeaponĀ upgrade during setup and add it to your hand. Then, asĀ VenomĀ (Venom, 1A), you can use your Symbiotic Bond to help you generate the resources you need to build your arsenal. Add in valuable search cards likeĀ Locked and LoadedĀ (Venom,Ā 4), and this means Venom can wield powerful upgrades like theĀ Multi-GunĀ (Venom,Ā 8) or his twinĀ Venom’s PistolsĀ (Venom,Ā 10) right out of the gate. Once youāve armed yourself, you can launch a mighty assault withĀ Run and GunĀ (Venom, 5), allowing you to use Venom and all of hisĀ WeaponĀ upgrades multiple times in one turn! This means that, with Multi-Gun and both Venomās Pistols equipped, you could potentially deal 12 damage to an enemy, remove 10 threat from schemes, or deal 6 damage and remove 5 threat all at once!
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Venomās versatility doesnāt end there, though. Being able to generate a āwildā resource each turn with Symbiotic Bond allows him to trigger the secondary effects of cards likeĀ Grasping TendrilsĀ (Venom,Ā 3) andĀ Behind Enemy LinesĀ (Venom, 2) more easily, effectively keeping the villain on lockdown. You can even pair this with Venomās extra restricted card by using aĀ Sonic RifleĀ (Venom, 15) to deal some extra damage to a confused enemy. Already have three restricted cards in play? No problem! Just equip aĀ Side HolsterĀ (Venom,Ā 21) so you can expand your arsenal even further.
A Struggle for Control
Venom is a powerful hero, but all that power is hard to manage. The symbiote has a mind of its own, after all, and if Flash isnāt careful, sometimes it will lash out at him in with frenzied rage.
Thatās right; the nemesis for Venom is, in a sense, himself!

During setup, Venomās player will place four copies of theĀ Enraged SymbioteĀ (Venom,Ā 25) off to the side, just like any other hero would with their nemesis. During the game, if Venomās controller is instructed to put their nemesis minion into play, such as through the cardĀ Shadow of the PastĀ (Marvel Champions: The Card Game Core Set,Ā 190), they will be forced to putĀ all fourĀ of the Enraged Symbiotes into play engaged with Venom. This, combined with theĀ Klyntar FrenzyĀ side-scheme (Venom,Ā 24), means that Flash Thompson can never take his power for grantedānot when it can just as easily turn against him!





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