I’ll tell you all something I’ve learned over the years with my friends. You can save the galaxy and take down scores. You can save millions of people by killing a few bad ones. You can do it allâyou just gotta tell yourself, and believe it when you say itâ”I’m the baddest mother@#$&#$ in the whole universe.”
   âRocket Raccoon, Guardians of the Galaxy Vol.1
Not every villain is content to contain their schemes to a single parochial planetâsome have much more cosmic ambitions, unleashing their evil against the countless worlds of the galaxy. If youâre ready to leave Earth behind, itâs time to fuel up the Milano, grab that guyâs arm, and blast off for the stars!
Fantasy Flight Games is proud to announce The Galaxyâs Most Wanted, the second campaign expansion for Marvel Champions: The Card Game!
Itâs time to team up with the Guardians of the Galaxy and take your games of Marvel Champions onto the galactic stage. Within The Galaxyâs Most Wanted, youâll find an entirely new campaign, with five distinct scenarios pitting you against Drang of the Brotherhood of Badoon, the Collector (featured in two separate scenarios), Nebula, and Ronan the Accuser. You can play each of these scenarios individually or bring them together in an epic campaign, and with seven modular sets, there are opportunities to mix up all of your other scenarios. Whatâs more, this campaign expansion also introduces the first Guardians of the Galaxy heroes to the game, with fully pre-built and ready-to-play hero decks for Groot and Rocket Racoon.

Galactic Villainy
From your very first scenario, your heroes are hit with new challenges. In your battle against Drang (The Galaxyâs Most Wanted, 58), you can expect to battle the villain and minions like the Badoon Grunt (The Galaxyâs Most Wanted, 118). But itâs not just a fight on the groundâyouâll be flying the Milano (The Galaxyâs Most Wanted, 142) against Drangâs Badoon Ship (The Galaxyâs Most Wanted, 63), dodging through a Blockade (The Galaxyâs Most Wanted, 66) and dealing with perils like a Hull Breach (The Galaxyâs Most Wanted, 146).
 
Once you defeat Drangâs incursion on Earth, you and your band of heroes decide to infiltrate the museum of the Collector (The Galaxyâs Most Wanted, 70), which takes your games in a completely new direction. Here, youâll face the prospect of a rapidly thinning deck as the Collector invites you to Stay Awhile (The Galaxyâs Most Wanted, 78), claiming both player cards and encounter cards and incorporates them into The Collection. If you lose too many cards, youâll face certain defeat, forcing you to fight to keep your cards out of the Collectorâs clutches.

Drang and your first encounter with the Collector are only the first two scenarios in The Galaxyâs Most Wanted, and youâll face new twists and turns throughout the unfolding campaign. Youâre taking on these villains because itâs the right thing to do, of course⊠but you also expect to be well paid. Throughout The Galaxyâs Most Wanted campaign, youâll collect a reward in Units after each scenario, which you can spend in The Market to purchase new cards for your deck. The new cards you purchase might get you out of a sticky situation, like By Any Means (The Galaxyâs Most Wanted, 151) or Sure Gamble (The Galaxyâs Most Wanted, 169). Or, you might invest in some Milano Mods, like a Mounted Laser (The Galaxyâs Most Wanted, 171) or a Reactor Core (The Galaxyâs Most Wanted, 165), tapping into these powerful upgrades that grow more potent if you control the Milano.
 
Cards like Sure Gamble and Mounted Laser are available for purchase in the Market between scenarios!
As you play through this campaign, youâll also face the threat of a lethal Badoon Headhunter (The Galaxyâs Most Wanted, 183) hot on your trail. Though he may not seem like much of a threat, this minion will keep chasing you in scenario after scenarioâand even a temporary defeat only brings him back stronger in your next battle. Whether youâre playing on standard or expert, The Galaxyâs Most Wanted campaign is a chance for you to take on some of the iconic spacefaring villains of the Marvel universe.
Unlikely Heroes
Within The Galaxyâs Most Wanted, youâll find two pre-built hero decks ready to launch you into fighting alongside the Guardians of the Galaxy. Rocket Racoon (The Galaxyâs Most Wanted, 29B) revels in overkill, and whenever he deals excess damage to an enemy, you can draw a cardâmaking him a perfect fit for taking out minions. A Rocket Launcher (The Galaxyâs Most Wanted, 37) can deal widespread damage, and when you Reload (The Galaxyâs Most Wanted, 31) to fire twice in one round, you have a good chance of wiping out every minion that stands in your way.
 
Itâs only fitting that Rocket Racoonâs pre-built deck features the Aggression aspect, and youâll find other cards that lean into his penchant for excess damage and his love of Tech upgrades. Into the Fray (The Galaxyâs Most Wanted, 42) damages a minion and gives an Aggression hero a good way to remove threat from the main scheme, while packing a Hand Cannon (The Galaxyâs Most Wanted, 46) boosts your base ATK and gives you overkill.
If Rocket Racoon is always eager to take the fight to hordes of minions, Groot (The Galaxyâs Most Wanted, 1A) has a much more defensive hero ability. In alter-ego form, Groot will stack up growth counters, and when he flips into his hero form (The Galaxyâs Most Wanted, 1B), those same growth counters will block damage coming at you. That doesnât mean Groot canât hold his own in combat though! A Root Stomp (The Galaxyâs Most Wanted, 5) might squash an enemy, and it lets you bank up more growth counters for the future.
 
Among the Protection cards that fill out the rest of Grootâs deck, youâll find some powerful ways to gain the advantage if youâve kept your hit points intact. The Dauntless (The Galaxyâs Most Wanted, 16) upgrade gives you retaliate 1, so long as you havenât been damaged by your battles.





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